Winners of $250,000 in Prizes to be Announced Feb. 10 at 2012
D.I.C.E. Summit
DALLAS--(BUSINESS WIRE)--Jan. 19, 2012--
The ten finalists in the 3rd Annual Indie Game ChallengeSM
hosted by the Academy of Interactive Arts & Sciences (AIAS), The
Guildhall at Southern Methodist University and GameStop, were announced
today. Reflecting the international scope of this year’s Indie Game
Challenge, three of the ten finalist teams are from Finland, Sweden and
Germany.
The Indie Game Challenge finalists are eligible for $250,000 in cash and
prizes. Winners will be announced Feb. 10 at the 2012 D.I.C.E.™ (Design,
Innovate, Communicate, Entertain) Summit at the Red Rock Resort & Casino
in Las Vegas. D.I.C.E. is an annual conference hosted by the AIAS
dedicated to exploring approaches to the creative process and artistic
expression as they uniquely apply to the development of interactive
entertainment. Returning to host the IGC awards ceremony is Adam
Sessler, host of G4’s X-Play.
“Hosting the Indie Game Challenge is one of the highlights of the year
for me – I get to geek out with the next generation of budding game
makers and talk games with them for a couple hours,” said Adam Sessler,
host of G4’s X-Play. “Coming out of the Indie Game Challenge, I always
feel that once again the future of the industry is safe in the hands of
these young talented designers.”
In addition to monetary awards and industry recognition, all ten
finalists have the unique opportunity to pursue potential commercial
avenues for their games while at D.I.C.E. Members of each team will be
rewarded with the opportunity to pitch their games face-to-face with
publishers like Sony, Nintendo, Electronic Arts, Capcom, Microsoft,
NAMCO Bandai, THQ and Ubisoft among others. The ten finalists include
the following (Team/game):
-
Blendo Games - Atom Zombie Smasher
-
Eyebrow Interactive - Closure
-
Zeroscale – Demolition, Inc.
-
Team Nitronic - Nitronic Rush
-
Paradox Shift - Paradox Shift
-
Empty Clip Studios, Inc. - Symphony
-
Ty Taylor and Mario Castaneda - The Bridge
-
Team Dream - The Dream Machine
-
The Fourth Team - The Fourth Wall
-
Facepalm Games - The Swapper
Besides the once in a lifetime opportunity to present their game to AAA
publishers, the IGC offers a $100,000 grand prize. Additional cash
awards for technical categories include: three $2,500 Skill Award
winners in the categories of art, technical and gameplay, and a $2,500
"Gamer's Choice" prize. Also, a $50,000 scholarship to attend The
Guildhall at SMU, one of the premier graduate level video game
development education programs in the U.S., will be awarded to an
eligible participant of the 2011 competition.
For more information on the competition, learn more about the finalists,
and vote for the Gamer’s Choice prize, visit: www.IndieGameChallenge.com.
About the Indie Game Challenge
The Indie Game Challenge (IGC) is an annual competition for video game
developers offering more than $250,000 in prizes for professional and
non-professional categories. Founded by the Academy of Interactive Arts
& Sciences, The Guildhall at SMU and GameStop, the IGC was created to
foster game development innovation by independent developers. Prizes
include cash awards, scholarships, national consumer exposure for the
top games and an opportunity for the finalists to obtain professional
feedback and seek commercial avenues for their games through
face-to-face meetings with representatives from the leading video game
publishers. For more information on the IGC visit www.IndieGameChallenge.com,
www.interactive.org,
http://guildhall.smu.edu
or www.GameStop.com.
Source: GameStop Corp.
Ron Jenkins
The Guildhall at SMU
972-473-3546
www.guildhall.smu.edu
or
Debby
Chen
Academy of Interactive Arts & Sciences
debby@interactive.org
818-876-0826
ext. 206
or
Wendy Dominguez
GameStop Corp.
817-722-7747
WendyDominguez@gamestop.com