GameStop Reports First Quarter 2014 Results
Diluted EPS increases 28% over prior year quarter
Strong demand for next-gen consoles leads to hardware growth of 81%
Strong Pre-owned and Technology Brands margins lead to record first quarter gross margins
First Quarter Results
Total global sales for the first quarter of 2014 were
During the quarter, new software sales declined 20.4%, due to fewer AAA titles being launched this year compared to the first quarter of 2013. In spite of the decline in new software, pre-owned/value software improved 5.3% year-over-year as ongoing trade-ins toward new consoles improved inventory levels and subsequent sales growth. The mobile & consumer electronics category, which now includes Technology Brands results, rose over 100%, primarily driven by the contributions of Spring Mobile and Simply Mac.
Non-GAAP digital receipts increased 9.5%, led by strong sales of Xbox One and PlayStation 4 digital currency as well as substantial international PC digital sales.
GameStop’s net earnings for the first quarter were
“I am pleased to report solid financial and operational results in the
first quarter. The next-gen console business is meeting our targets, our
digital properties continue to grow and our new tech brands segment is
positively contributing to our profitability,” said
Capital Allocation Update
During the first quarter of 2014, the company repurchased 1.33 million
shares at an average price of
GameStop’s board of directors also declared a quarterly cash dividend of
Earnings Guidance
For the second quarter of fiscal 2014,
For fiscal year 2014, the company is maintaining its previously
announced full year diluted earnings per share guidance range of
Note: Current guidance only includes the effect of the shares repurchased thus far in fiscal 2014.
Conference Call Information
A conference call with GameStop Corp.’s management is scheduled for
About
General information about
Non-GAAP Measures
As a supplement to our financial results presented in accordance with
U.S. generally accepted accounting principles (GAAP),
Safe Harbor
This press release contains forward-looking statements within the
meaning of the Private Securities Litigation Reform Act of 1995. Such
statements may include, but are not limited to, the outlook for the
second quarter and fiscal 2014, future financial and operating results,
projected store openings, the company's plans, objectives, expectations
and intentions, and other statements that are not historical facts. Such
statements are based upon the current beliefs and expectations of
GameStop Corp. | |||||||||||
Condensed Consolidated Statements of Operations | |||||||||||
(in millions, except per share data) | |||||||||||
(unaudited) | |||||||||||
13 weeks | 13 weeks | ||||||||||
ended | ended | ||||||||||
May 3, 2014 | May 4, 2013 | ||||||||||
Net sales | $ | 1,996.3 | $ | 1,865.3 | |||||||
Cost of sales | 1,369.9 | 1,287.0 | |||||||||
Gross profit | 626.4 | 578.3 | |||||||||
Selling, general and administrative | |||||||||||
expenses | 481.0 | 449.2 | |||||||||
Depreciation and amortization | 39.5 | 41.9 | |||||||||
Operating earnings | 105.9 | 87.2 | |||||||||
Interest expense, net | 0.6 | 0.9 | |||||||||
Earnings before income tax expense | 105.3 | 86.3 | |||||||||
Income tax expense | 37.3 | 31.7 | |||||||||
Net income | $ | 68.0 | $ | 54.6 | |||||||
Net income per common share: | |||||||||||
Basic | $ | 0.59 | $ | 0.46 | |||||||
Diluted | $ | 0.59 | $ | 0.46 | |||||||
Dividends per common share | $ | 0.33 | $ | 0.275 | |||||||
Weighted average common shares | |||||||||||
outstanding: | |||||||||||
Basic | 115.1 | 118.4 | |||||||||
Diluted | 115.9 | 119.4 | |||||||||
Percentage of Net Sales: |
|||||||||||
Net sales | 100.0 | % | 100.0 | % | |||||||
Cost of sales | 68.6 | % | 69.0 | % | |||||||
Gross profit | 31.4 | % | 31.0 | % | |||||||
Selling, general and administrative | |||||||||||
expenses | 24.1 | % | 24.1 | % | |||||||
Depreciation and amortization | 2.0 | % | 2.2 | % | |||||||
Operating earnings | 5.3 | % | 4.7 | % | |||||||
Interest expense, net | 0.0 | % | 0.1 | % | |||||||
Earnings before income tax expense | 5.3 | % | 4.6 | % | |||||||
Income tax expense | 1.9 | % | 1.7 | % | |||||||
Net income | 3.4 | % | 2.9 | % | |||||||
GameStop Corp. | |||||||
Condensed Consolidated Balance Sheets | |||||||
(in millions) | |||||||
(unaudited) | |||||||
May 3, | May 4, | ||||||
2014 | 2013 | ||||||
ASSETS: | |||||||
Current assets: | |||||||
Cash and cash equivalents | $ | 208.9 | $ | 153.7 | |||
Receivables, net | 86.0 | 57.2 | |||||
Merchandise inventories, net | 1,200.1 | 1,112.3 | |||||
Prepaid expenses and other current assets | 90.2 | 91.9 | |||||
Deferred income taxes | 57.2 | 55.3 | |||||
Total current assets | 1,642.4 | 1,470.4 | |||||
Property and equipment: | |||||||
Land | 21.0 | 22.2 | |||||
Buildings & leasehold improvements | 620.8 | 600.8 | |||||
Fixtures and equipment | 852.3 | 932.9 | |||||
Total property and equipment | 1,494.1 | 1,555.9 | |||||
Less accumulated depreciation and amortization | 1,029.8 | 1,055.2 | |||||
Net property and equipment | 464.3 | 500.7 | |||||
Goodwill | 1,422.7 | 1,378.2 | |||||
Other noncurrent assets | 278.1 | 203.8 | |||||
Total assets | $ | 3,807.5 | $ | 3,553.1 | |||
LIABILITIES AND STOCKHOLDERS' EQUITY: | |||||||
Current liabilities: | |||||||
Accounts payable | $ | 612.3 | $ | 467.6 | |||
Accrued liabilities | 734.5 | 676.1 | |||||
Current portion of debt | 77.7 | 0.0 | |||||
Total current liabilities | 1,424.5 | 1,143.7 | |||||
Other long-term liabilities | 115.8 | 113.1 | |||||
Total liabilities | 1,540.3 | 1,256.8 | |||||
Stockholders' equity | 2,267.2 | 2,296.3 | |||||
Total liabilities and stockholders' equity | $ | 3,807.5 | $ | 3,553.1 | |||
GameStop Corp. | |||||||||||||||
Schedule I | |||||||||||||||
Sales Mix | |||||||||||||||
(unaudited) | |||||||||||||||
13 Weeks Ended | 13 Weeks Ended | ||||||||||||||
May 3, 2014 | May 4, 2013 | ||||||||||||||
Net | Percent | Net | Percent | ||||||||||||
Sales | of Total | Sales | of Total | ||||||||||||
Net Sales (in millions): | |||||||||||||||
New video game hardware | $ |
438.0 |
21.9 |
% | $ | 241.8 | 13.0 | % | |||||||
New video game software |
559.9 |
28.0 |
% | 703.2 | 37.7 | % | |||||||||
Pre-owned and value video game products |
602.9 |
30.2 | % | 572.6 | 30.7 | % | |||||||||
Video game accessories |
145.1 |
7.3 |
% | 126.4 | 6.8 | % | |||||||||
Digital | 56.1 | 2.8 | % | 56.2 | 3.0 | % | |||||||||
Mobile and consumer electronics | 102.2 | 5.1 | % | 51.0 | 2.7 | % | |||||||||
Other | 92.1 |
4.7 |
% | 114.1 | 6.1 | % | |||||||||
Total | $ | 1,996.3 | 100.0 | % | $ | 1,865.3 | 100.0 | % | |||||||
Schedule II | |||||||||||||||
Gross Profit Mix | |||||||||||||||
(unaudited) | |||||||||||||||
13 Weeks Ended | 13 Weeks Ended | ||||||||||||||
May 3, 2014 | May 4, 2013 | ||||||||||||||
Gross | Gross | ||||||||||||||
Gross | Profit | Gross | Profit | ||||||||||||
Profit | Percent | Profit | Percent | ||||||||||||
Gross Profit (in millions): | |||||||||||||||
New video game hardware | $ |
44.7 |
10.2 |
% | $ | 20.3 | 8.4 | % | |||||||
New video game software |
127.2 |
22.7 |
% | 148.2 | 21.1 | % | |||||||||
Pre-owned and value video game products |
298.4 |
49.5 |
% | 270.7 | 47.3 | % | |||||||||
Video game accessories |
55.0 |
37.9 |
% | 49.8 | 39.4 | % | |||||||||
Digital | 35.8 |
63.8 |
% | 37.3 | 66.4 | % | |||||||||
Mobile and consumer electronics | 37.0 | 36.2 | % | 12.6 | 24.7 | % | |||||||||
Other | 28.3 | 30.7 | % | 39.4 | 34.5 | % | |||||||||
Total | $ | 626.4 | 31.4 | % | $ | 578.3 | 31.0 | % |
Source:
Matt Hodges
Vice President,
Public and Investor Relations
GameStop
Corp.
(817) 424-2130