About GameStop

About GameStop

GameStop Corp., a Fortune 500 company headquartered in Grapevine, Texas, is a digital-first omni-channel retailer, offering games and entertainment products in its more than 4,000 stores and comprehensive e-Commerce properties across 10 countries. GameStop, through its family of brands, offers the best selection of new and pre-owned video gaming consoles, accessories and video game titles, in both physical and digital formats.

GameStop also offers fans a wide variety of POP! vinyl figures, collectibles, board games and more. Through GameStop’s unique buy-sell-trade program, gamers can trade in video game consoles, games, and accessories, as well as consumer electronics for cash or in-store credit.

The company's global family of brands include GameStop, EB Games, Micromania, ThinkGeek, and Game Informer® magazine, the world's leading print and digital video game publication.

Our History

 
 

1984

Babbage's, a small educational software retailer opens for business in Dallas, Texas.
Babbage’s acquires Software Etc., which formed Babbage’s Etc. LLC.

 

1999

Babbage's Etc. was sold to Barnes & Noble, and later merges with Funco, Inc.

 

2000

Funco changes name to GameStop.
GameStop revolutionizes the video game industry by launching its one-of-a-kind buy-sell-trade program.

 

2002

GameStop completes the ‘GME’ IPO on the New York Stock Exchange.

 

2004

GameStop spun off from Barnes & Noble.

 

2005

GameStop acquires Electronics Boutique Games (EB Games), expands international footprint to become world’s largest video game retailer.

 

2008

GameStop acquires Micromania, France's leading video game retailer.

 

2010

GameStop launches the PowerUp Rewards customer loyalty program; secures more than 10 million members within the first year.
GameStop introduces new Digital Downloadable Content (DLC) product offering, quickly evolves into industry-wide best practice for video game titles.

Game Informer magazine introduces digital edition of the magazine.

 

2011

GameStop expands digital gaming presence with launch of PC digital games offering.

 

2013

Game Informer magazine becomes the largest digital magazine in the world with 3 million subscribers, and the third largest magazine with a combined circulation of nearly 8 million subscribers.
GameStop launches new Technology Brands segment with the acquisitions of Spring Mobile AT&T wireless and Simply Mac, the largest certified reseller of Apple products.

 

2014

GameStop International opens first pop culture "loot" store in Australia, under the retail brand name Zing Pop Culture; expands collectibles business in all global video game stores.

 

2015

GameStop acquires Geeknet, Inc., the parent company of the premier retailer of licensed video game themed merchandise – ThinkGeek.

 

2016

Opened our first ThinkGeek retail store in New York City.

 

2017

Introduces new 50/50 store concept in select EB Games Canada stores, dedicating 50% of retail space to video games and 50% to collectibles merchandise. Store concept would later be rolled out globally across GameStop, Micromania and EB Games Australia stores.

 

2018

Game Informer magazine releases its 300ith issue, featuring Top 300 games of all time.

 

2019

GameStop enters eSports space; partners with Complexity Gaming to launch the GameStop Performance Center, a state-of-the-art training center at The Star in Frisco, Texas. New center to serve as the premier public headquarters where gamers can unite and share their passions for eSports and celebrate their love for video games.
Doubles down on retail innovation by launching new GameStop Innovation Store Labs to cultivate innovative customer-centric opportunities and bring video game culture to live in every neighborhood.

The Leaders

  • George Sherman_IMG

    George Sherman

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  • Jenna

    Jenna Owens

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  • Diana Saadeh-Jajeh

    Diana Saadeh-Jajeh

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  • Chris Homeister

    Chris Homeister

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  • Matt Francis

    Matt Francis

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  • Angela

    Angela Venuk

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  • Lisa Keglovitz

    Lisa Keglovitz

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Corporate Fact Sheet

GameStop is a digital-first omni-channel retailer, offering games and entertainment products in its more than 4,000 stores and comprehensive
e-Commerce properties across 10 countries.

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