About GameStop

About GameStop

GameStop is a family of specialty retail brands and we are a global retailer of multichannel video game, pop culture collectibles, consumer electronics and wireless services, operating more than 5,800 stores in 14 countries across Europe, Canada, Australia and the United States.

About Overview

GameStop is committed to delivering innovation to consumers anywhere, anytime and any way they want it. Whether looking for new or pre-owned, digital or physical video game titles, the latest in video game hardware or accessories or consumer electronics, gaming and technology enthusiasts are invited to discover and enjoy their favorite products in one of GameStop's welcoming retail environments.

Our buy-sell-trade program provides substantial value to customers looking to trade-in video game hardware and software, or smartphones and tablets they no longer use or play. Each year GameStop provides more than $1 billion in trade credits, with more than 70 percent of these trade dollars being applied toward the purchase of new products.

The company's global family of brands include GameStop; EB Games, Micromania, and Game Informer® magazine, ThinkGeek.

Our History



Babbage's, a small educational software retailer opens for business in Dallas, Texas.
Babbage’s acquires Software Etc., which formed Babbage’s Etc. LLC.



Babbage's Etc. was sold to Barnes & Noble, and later merges with Funco, Inc.



Funco changes name to GameStop.
GameStop revolutionizes the video game industry by launching its one-of-a-kind buy-sell-trade program.



GameStop completes the ‘GME’ IPO on the New York Stock Exchange.



GameStop spun off from Barnes & Noble.



GameStop acquires Electronics Boutique Games (EB Games), expands international footprint to become world’s largest video game retailer.



GameStop acquires Micromania, France's leading video game retailer.



GameStop launches the PowerUp Rewards customer loyalty program; secures more than 10 million members within the first year.
GameStop introduces new Digital Downloadable Content (DLC) product offering, quickly evolves into industry-wide best practice for video game titles.



GameStop expands digital gaming presence with launch of PC digital games offering.



Game Informer magazine becomes the largest digital magazine in the world with 3 million subscribers, and the third largest magazine with a combined circulation of nearly 8 million subscribers.
GameStop launches new Technology Brands segment with the acquisitions of Spring Mobile AT&T wireless and Simply Mac, the largest certified reseller of Apple products.



GameStop International opens first pop culture "loot" store in Australia, under the retail brand name Zing Pop Culture; expands collectibles business in all global video game stores.



GameStop acquires Geeknet, Inc., the parent company of the premier retailer of licensed video game themed merchandise – ThinkGeek.



Opened our first ThinkGeek retail store in New York City.
Entered the indie game publishing category with the launch of GameTrust division. Partnered with Insomniac Games to introduce our first indie game - Song of the Deep

The Leaders

  • Dan DeMatteo

    Dan DeMatteo


  • George Sherman_IMG

    George Sherman


  • Robert A. Lloyd

    Robert A. Lloyd


  • Dan Kaufman

    Dan Kaufman


  • Janet Bareis

    Janet Bareis


  • Cathy Preston

    Cathy Preston


Corporate Fact Sheet

GameStop Corp., a Fortune 400 and S&P 500 company, is a global family of specialty retail brands that makes the most popular technologies affordable and simple. GameStop operates more than 5,800 stores across 14 countries.


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